![]() ![]() It took a few more months for this to come together, but when it did, it helped crystallize the game. We realized we needed to focus specifically on Japanese tactics in order to realize this new enemy. It looked great, but the enemy didn’t “fit,” and the scenarios didn’t feel like they should. ![]() There was a point, when we put some great-looking Japanese character models in a Pacific environment with standard Call of Duty AI - and it just didn’t work for us. When during development did you identify the core of the game? Featuring stunning visuals, the Campaign transports players to the European theater as they engage in an all-new Call of Duty® story set in iconic World War II battles. And, working closely with Intel, we’ve gotten deep into the engine and made some technical enhancements to ensure that the game runs better and faster on multiple processors. Call of Duty®: WWII creates the definitive World War II next generation experience across three different game modes: Campaign, Multiplayer, and Co-Operative. Fire and water are very big deals for us the flamethrower is an important weapon in the game, and it will look great on the PC. The game will look great in high resolution and, more importantly, will be tuned for the PC player. Aside from mouse and keyboard support, what differences can we expect from the PC version of the game? ![]()
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